Tale of Dragon
VR Experience Group Project | 2022
Tale of Dragon is a class project for Building Virtual World at CMU ETC.
Using the egg chair, a VR motion simulator, we created a fantastical VR experience of riding a dragon, hovering fast in the sky, and fighting a battle against the intruders.
The game entered ETC Festival 2022 and was one of the most popular games of the event.
Tech
Role
Meta Quest Pro, Eggchair, Unity HDRP, Autodesk Maya, Substance Painter, Photoshop
Shaders
Visual Effects
Lighting
3D Modeling
Experience Design
Time
Team
2 weeks
Pearson Zhu - Producer, Sound Designer
Ziqi Ye - Environment Artist, Character Artist
Laura Yang - Effect Artist, Environment Artist
Jiajian Zhang - Programmer
Dmitry Portnoy - Programmer
Water Shader and VFX
River Shader
Features include:
Vertex position displacement to create waves
Two normal maps moving in opposite direction and different speed
Different colors for deep and shallow area using scene depth
Ocean Shader
Features include:
All of the river features
Foam layer also using scene depth
Different colors for areas closer to and further from the camera for more visual variation
Splash Effect
Features include:
Shader with vertex displacement and moving normal for the middle part
VFX Graph for the splash
Fire and Explosion VFX
Lighting
Sunset Lighting to create a sense of impending fire and battle
Volumetric cloud for the final fly through in the clouds
Special lighting for the battle ships